unreal.RigUnit_MathVectorClamp

class unreal.RigUnit_MathVectorClamp

Bases: unreal.RigUnit_MathVectorBase

Clamps the given value within the range provided by minimum and maximum for each component

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MathVector.h