unreal.RigUnit_ModifyTransforms

class unreal.RigUnit_ModifyTransforms

Bases: unreal.RigUnit_HighlevelBaseMutable

Modify Transforms is used to perform a change in the hierarchy by setting one or more bones’ transforms

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ModifyTransforms.h