unreal.RigUnit_MultiFABRIK

class unreal.RigUnit_MultiFABRIK

Bases: unreal.RigUnit_HighlevelBaseMutable

The FABRIK solver can solve multi chains within a root using multi effectors the Forward and Backward Reaching Inverse Kinematics algorithm. For now this node supports single effector chains only.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_MultiFABRIK.h