unreal.RigUnit_PBIK

class unreal.RigUnit_PBIK

Bases: unreal.RigUnit_HighlevelBaseMutable

  • Based on a Position Based solver at core, this node can solve multi chains within a root using multi effectors

C++ Source:

  • Plugin: FullBodyIK

  • Module: PBIK

  • File: RigUnit_PBIK.h