unreal.RigUnit_ParentConstraint
¶
- class unreal.RigUnit_ParentConstraint¶
Bases:
unreal.RigUnit_HighlevelBaseMutable
Constrains an item’s transform to multiple items’ transforms
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_TransformConstraint.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced_settings
(RigUnit_ParentConstraint_AdvancedSettings): [Read-Write] Advanced Settingschild
(RigElementKey): [Read-Write] Childfilter
(TransformFilter): [Read-Write] Filtermaintain_offset
(bool): [Read-Write] Maintain Offsetparents
(Array(ConstraintParent)): [Read-Write] Parentsweight
(float): [Read-Write] Weight