unreal.RigUnit_ParentConstraint

class unreal.RigUnit_ParentConstraint

Bases: unreal.RigUnit_HighlevelBaseMutable

Constrains an item’s transform to multiple items’ transforms

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_TransformConstraint.h

Editor Properties: (see get_editor_property/set_editor_property)

  • advanced_settings (RigUnit_ParentConstraint_AdvancedSettings): [Read-Write] Advanced Settings

  • child (RigElementKey): [Read-Write] Child

  • filter (TransformFilter): [Read-Write] Filter

  • maintain_offset (bool): [Read-Write] Maintain Offset

  • parents (Array(ConstraintParent)): [Read-Write] Parents

  • weight (float): [Read-Write] Weight