unreal.RigUnit_ProjectTransformToNewParent

class unreal.RigUnit_ProjectTransformToNewParent

Bases: unreal.RigUnit

Gets the relative offset between the child and the old parent, then multiplies by new parent’s transform.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ProjectTransformToNewParent.h