unreal.RigUnit_SetMultiControlRotator

class unreal.RigUnit_SetMultiControlRotator

Bases: unreal.RigUnitMutable

SetMultiControlRotator is used to perform a change in the hierarchy by setting multiple controls’ rotator value.

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_SetControlTransform.h