unreal.RigUnit_SetTransformArray
¶
- class unreal.RigUnit_SetTransformArray¶
Bases:
unreal.RigUnitMutable
SetTransformArray is used to set an array of transforms on the hierarchy.
Note: For Controls when setting the initial transform this node actually sets the Control’s offset transform and resets the local values to (0, 0, 0).
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetTransform.h