unreal.RigUnit_SphereTraceByObjectTypes
¶
- class unreal.RigUnit_SphereTraceByObjectTypes¶
Bases:
unreal.RigUnit
Sweeps a sphere against the world and return the first blocking hit. The trace is filtered by object types only, the collision response settings are ignored. You can create custom object types in Project Setting - Collision
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_WorldCollision.h