unreal.RigUnit_SphereTraceByTraceChannel
¶
- class unreal.RigUnit_SphereTraceByTraceChannel¶
Bases:
unreal.RigUnit
Sweeps a sphere against the world and return the first blocking hit using a specific channel. Target objects can have different object types, but they need to have the same trace channel set to “block” in their collision response settings. You can create custom trace channels in Project Setting - Collision.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_WorldCollision.h