unreal.RigVMArrayNode

class unreal.RigVMArrayNode(outer=None, name='None')

Bases: unreal.RigVMNode

The Array Node represents one of a series available array operations such as SetNum, GetAtIndex etc.

C++ Source:

  • Module: RigVMDeveloper

  • File: RigVMArrayNode.h

get_cpp_type() str

Returns the C++ data type of the element

Return type

str

get_cpp_type_object() Object

Returns the C++ data type struct of the array (or nullptr)

Return type

Object

get_op_code() RigVMOpCode

Returns the op code of this node

Return type

RigVMOpCode