unreal.RigVMGraphParameterDescription

class unreal.RigVMGraphParameterDescription(name='None', is_input=False, cpp_type='', cpp_type_object=None, default_value='')

Bases: unreal.StructBase

The parameter description is used to convey information about unique parameters within a Graph. Multiple Parameter Nodes can share the same parameter description.

C++ Source:

  • Module: RigVMDeveloper

  • File: RigVMParameterNode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cpp_type (str): [Read-Write] CPPType: The C++ data type of the parameter

  • cpp_type_object (Object): [Read-Write] CPPType Object: The Struct of the C++ data type of the parameter (or nullptr)

  • default_value (str): [Read-Write] Default Value: The default value of the parameter

  • is_input (bool): [Read-Write] Is Input: True if the parameter is an input

  • name (Name): [Read-Write] Name: The name of the parameter

property cpp_type

[Read-Only] CPPType: The C++ data type of the parameter

Type

(str)

property cpp_type_object

[Read-Only] CPPType Object: The Struct of the C++ data type of the parameter (or nullptr)

Type

(Object)

property default_value

[Read-Only] Default Value: The default value of the parameter

Type

(str)

property is_input

[Read-Only] Is Input: True if the parameter is an input

Type

(bool)

property name

[Read-Only] Name: The name of the parameter

Type

(Name)