unreal.RigVMStatistics
¶
- class unreal.RigVMStatistics(bytes_for_cdo=0, bytes_per_instance=0, literal_memory=[0, 0, 0], work_memory=[0, 0, 0], debug_memory=[0, 0, 0], bytes_for_caching=0, byte_code=[0, 0])¶
Bases:
unreal.StructBase
Rig VMStatistics
C++ Source:
Module: RigVM
File: RigVMStatistics.h
Editor Properties: (see get_editor_property/set_editor_property)
byte_code
(RigVMByteCodeStatistics): [Read-Only] Byte Codebytes_for_caching
(int32): [Read-Only] Bytes for Cachingbytes_for_cdo
(int32): [Read-Only] Bytes for CDObytes_per_instance
(int32): [Read-Only] Bytes Per Instancedebug_memory
(RigVMMemoryStatistics): [Read-Only] Debug Memoryliteral_memory
(RigVMMemoryStatistics): [Read-Only] Literal Memorywork_memory
(RigVMMemoryStatistics): [Read-Only] Work Memory
- property byte_code¶
[Read-Only] Byte Code
- Type
- property bytes_for_caching¶
[Read-Only] Bytes for Caching
- Type
(int32)
- property bytes_for_cdo¶
[Read-Only] Bytes for CDO
- Type
(int32)
- property bytes_per_instance¶
[Read-Only] Bytes Per Instance
- Type
(int32)
- property debug_memory¶
[Read-Only] Debug Memory
- Type
- property literal_memory¶
[Read-Only] Literal Memory
- Type
- property work_memory¶
[Read-Only] Work Memory
- Type