unreal.RigVMStatistics

class unreal.RigVMStatistics(bytes_for_cdo=0, bytes_per_instance=0, literal_memory=[0, 0, 0], work_memory=[0, 0, 0], debug_memory=[0, 0, 0], bytes_for_caching=0, byte_code=[0, 0])

Bases: unreal.StructBase

Rig VMStatistics

C++ Source:

  • Module: RigVM

  • File: RigVMStatistics.h

Editor Properties: (see get_editor_property/set_editor_property)

  • byte_code (RigVMByteCodeStatistics): [Read-Only] Byte Code

  • bytes_for_caching (int32): [Read-Only] Bytes for Caching

  • bytes_for_cdo (int32): [Read-Only] Bytes for CDO

  • bytes_per_instance (int32): [Read-Only] Bytes Per Instance

  • debug_memory (RigVMMemoryStatistics): [Read-Only] Debug Memory

  • literal_memory (RigVMMemoryStatistics): [Read-Only] Literal Memory

  • work_memory (RigVMMemoryStatistics): [Read-Only] Work Memory

property byte_code

[Read-Only] Byte Code

Type

(RigVMByteCodeStatistics)

property bytes_for_caching

[Read-Only] Bytes for Caching

Type

(int32)

property bytes_for_cdo

[Read-Only] Bytes for CDO

Type

(int32)

property bytes_per_instance

[Read-Only] Bytes Per Instance

Type

(int32)

property debug_memory

[Read-Only] Debug Memory

Type

(RigVMMemoryStatistics)

property literal_memory

[Read-Only] Literal Memory

Type

(RigVMMemoryStatistics)

property work_memory

[Read-Only] Work Memory

Type

(RigVMMemoryStatistics)