unreal.RootMotionModifier_Scale

class unreal.RootMotionModifier_Scale(outer=None, name='None')

Bases: unreal.RootMotionModifier

URootMotionModifier_Scale

C++ Source:

  • Plugin: MotionWarping

  • Module: MotionWarping

  • File: RootMotionModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actual_start_time (float): [Read-Write] Actual Start Time: Actual playback time when the modifier becomes active

  • animation (AnimSequenceBase): [Read-Write] Animation: Source of the root motion we are warping

  • current_position (float): [Read-Write] Current Position: Current playback time of the animation

  • end_time (float): [Read-Write] End Time: End time of the warping window

  • local_space (bool): [Read-Write] In Local Space: Whether this modifier runs before the extracted root motion is converted to world space or after

  • previous_position (float): [Read-Write] Previous Position: Previous playback time of the animation

  • scale (Vector): [Read-Write] Scale: Vector used to scale each component of the translation

  • start_time (float): [Read-Write] Start Time: Start time of the warping window

  • start_transform (Transform): [Read-Write] Start Transform: Character owner transform at the time this modifier becomes active

  • weight (float): [Read-Write] Weight: Current blend weight of the animation

classmethod add_root_motion_modifier_scale(motion_warping_comp, animation, start_time, end_time, scale=[1.000000, 1.000000, 1.000000]) RootMotionModifier_Scale

Add Root Motion Modifier Scale

Parameters
Return type

RootMotionModifier_Scale

property scale

[Read-Write] Scale: Vector used to scale each component of the translation

Type

(Vector)