unreal.RootMotionModifier_SkewWarp

class unreal.RootMotionModifier_SkewWarp(outer=None, name='None')

Bases: unreal.RootMotionModifier_Warp

Root Motion Modifier Skew Warp

C++ Source:

  • Plugin: MotionWarping

  • Module: MotionWarping

  • File: RootMotionModifier_SkewWarp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actual_start_time (float): [Read-Write] Actual Start Time: Actual playback time when the modifier becomes active

  • animation (AnimSequenceBase): [Read-Write] Animation: Source of the root motion we are warping

  • current_position (float): [Read-Write] Current Position: Current playback time of the animation

  • end_time (float): [Read-Write] End Time: End time of the warping window

  • ignore_z_axis (bool): [Read-Write] Ignore ZAxis: Whether to ignore the Z component of the translation. Z motion will remain untouched

  • local_space (bool): [Read-Write] In Local Space: Whether this modifier runs before the extracted root motion is converted to world space or after

  • previous_position (float): [Read-Write] Previous Position: Previous playback time of the animation

  • rotation_type (MotionWarpRotationType): [Read-Write] Rotation Type: Whether rotation should be warp to match the rotation of the sync point or to face the sync point

  • start_time (float): [Read-Write] Start Time: Start time of the warping window

  • start_transform (Transform): [Read-Write] Start Transform: Character owner transform at the time this modifier becomes active

  • warp_point_anim_bone_name (Name): [Read-Write] Warp Point Anim Bone Name: TODO:: Hide from the UI when Target != Bone

  • warp_point_anim_provider (WarpPointAnimProvider): [Read-Write] Warp Point Anim Provider

  • warp_point_anim_transform (Transform): [Read-Write] Warp Point Anim Transform: TODO:: Hide from the UI when Target != Static

  • warp_rotation (bool): [Read-Write] Warp Rotation: Whether to warp the rotation component of the root motion

  • warp_rotation_time_multiplier (float): [Read-Write] Warp Rotation Time Multiplier: Allow to modify how fast the rotation is warped. e.g if the window duration is 2sec and this is 0.5, the target rotation will be reached in 1sec instead of 2sec

  • warp_target_name (Name): [Read-Write] Warp Target Name: Name used to find the warp target for this modifier

  • warp_translation (bool): [Read-Write] Warp Translation: Whether to warp the translation component of the root motion

  • weight (float): [Read-Write] Weight: Current blend weight of the animation

classmethod add_root_motion_modifier_skew_warp(motion_warping_comp, animation, start_time, end_time, warp_target_name, warp_point_anim_provider, warp_point_anim_transform, warp_point_anim_bone_name, warp_translation=True, ignore_z_axis=True, warp_rotation=True, rotation_type=MotionWarpRotationType.DEFAULT, warp_rotation_time_multiplier=1.000000) RootMotionModifier_SkewWarp

Add Root Motion Modifier Skew Warp

Parameters
Return type

RootMotionModifier_SkewWarp