unreal.RootMotionRootLock

class unreal.RootMotionRootLock

Bases: unreal.EnumBase

Root Bone Lock options when extracting Root Motion.

C++ Source:

  • Module: Engine

  • File: AnimEnums.h

ANIM_FIRST_FRAME

Use root bone position on first frame of animation.

Type

1

REF_POSE

Use reference pose root bone position.

Type

0

ZERO

FTransform::Identity.

Type

2