unreal.STMapInfo

class unreal.STMapInfo(distortion_map=None)

Bases: unreal.StructBase

Pre generate STMap and normalized focal length information

C++ Source:

  • Plugin: CameraCalibrationCore

  • Module: CameraCalibrationCore

  • File: LensData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distortion_map (Texture): [Read-Write] Distortion Map: Pre calibrated UVMap/STMap RG channels are expected to have undistortion map (from distorted to undistorted) BA channels are expected to have distortion map (from undistorted (CG) to distorted)

property distortion_map

[Read-Write] Distortion Map: Pre calibrated UVMap/STMap RG channels are expected to have undistortion map (from distorted to undistorted) BA channels are expected to have distortion map (from undistorted (CG) to distorted)

Type

(Texture)