unreal.SceneViewExtensionIsActiveFunctor

class unreal.SceneViewExtensionIsActiveFunctor

Bases: unreal.StructBase

Contains the TFunction that determines if a scene view extension should be valid in the given context given for the current frame. It also contains Guid to help identify it, given that we can’t directly compare TFunctions.

C++ Source:

  • Module: Engine

  • File: SceneViewExtensionContext.h