unreal.ScrollBarStyle

class unreal.ScrollBarStyle(horizontal_background_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], vertical_background_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], vertical_top_slot_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], horizontal_top_slot_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], vertical_bottom_slot_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], horizontal_bottom_slot_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], normal_thumb_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], hovered_thumb_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], dragged_thumb_image=[[0.0, 0.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.NO_DRAW_TYPE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], thickness=16.0)

Bases: unreal.SlateWidgetStyle

Represents the appearance of an SScrollBar

C++ Source:

  • Module: SlateCore

  • File: SlateTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dragged_thumb_image (SlateBrush): [Read-Write] Dragged Thumb Image: Image to use when the scrollbar thumb is in its dragged state

  • horizontal_background_image (SlateBrush): [Read-Write] Horizontal Background Image: Background image to use when the scrollbar is oriented horizontally

  • horizontal_bottom_slot_image (SlateBrush): [Read-Write] Horizontal Bottom Slot Image: The image to use to represent the track below the thumb when the scrollbar is oriented horizontally

  • horizontal_top_slot_image (SlateBrush): [Read-Write] Horizontal Top Slot Image: The image to use to represent the track above the thumb when the scrollbar is oriented horizontally

  • hovered_thumb_image (SlateBrush): [Read-Write] Hovered Thumb Image: Image to use when the scrollbar thumb is in its hovered state

  • normal_thumb_image (SlateBrush): [Read-Write] Normal Thumb Image: Image to use when the scrollbar thumb is in its normal state

  • thickness (float): [Read-Write] Thickness

  • vertical_background_image (SlateBrush): [Read-Write] Vertical Background Image: Background image to use when the scrollbar is oriented vertically

  • vertical_bottom_slot_image (SlateBrush): [Read-Write] Vertical Bottom Slot Image: The image to use to represent the track below the thumb when the scrollbar is oriented vertically

  • vertical_top_slot_image (SlateBrush): [Read-Write] Vertical Top Slot Image: The image to use to represent the track above the thumb when the scrollbar is oriented vertically

property dragged_thumb_image

[Read-Write] Dragged Thumb Image: Image to use when the scrollbar thumb is in its dragged state

Type

(SlateBrush)

property horizontal_background_image

[Read-Write] Horizontal Background Image: Background image to use when the scrollbar is oriented horizontally

Type

(SlateBrush)

property horizontal_bottom_slot_image

[Read-Write] Horizontal Bottom Slot Image: The image to use to represent the track below the thumb when the scrollbar is oriented horizontally

Type

(SlateBrush)

property horizontal_top_slot_image

[Read-Write] Horizontal Top Slot Image: The image to use to represent the track above the thumb when the scrollbar is oriented horizontally

Type

(SlateBrush)

property hovered_thumb_image

[Read-Write] Hovered Thumb Image: Image to use when the scrollbar thumb is in its hovered state

Type

(SlateBrush)

property normal_thumb_image

[Read-Write] Normal Thumb Image: Image to use when the scrollbar thumb is in its normal state

Type

(SlateBrush)

property thickness

[Read-Write] Thickness

Type

(float)

property vertical_background_image

[Read-Write] Vertical Background Image: Background image to use when the scrollbar is oriented vertically

Type

(SlateBrush)

property vertical_bottom_slot_image

[Read-Write] Vertical Bottom Slot Image: The image to use to represent the track below the thumb when the scrollbar is oriented vertically

Type

(SlateBrush)

property vertical_top_slot_image

[Read-Write] Vertical Top Slot Image: The image to use to represent the track above the thumb when the scrollbar is oriented vertically

Type

(SlateBrush)