unreal.SequenceCameraShakeTestUtil
¶
- class unreal.SequenceCameraShakeTestUtil(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Sequence Camera Shake Test Util
C++ Source:
Plugin: TemplateSequence
Module: TemplateSequence
File: SequenceCameraShakeTestUtil.h
- classmethod get_camera_cache_pov(player_controller) MinimalViewInfo ¶
Get Camera Cache POV
- Parameters
player_controller (PlayerController) –
- Return type
- classmethod get_last_frame_camera_cache_pov(player_controller) MinimalViewInfo ¶
Get Last Frame Camera Cache POV
- Parameters
player_controller (PlayerController) –
- Return type
- classmethod get_post_process_blend_cache(player_controller, pp_index) (out_pp_settings=PostProcessSettings, out_pp_blend_weight=float) or None ¶
Get Post Process Blend Cache
- Parameters
player_controller (PlayerController) –
pp_index (int32) –
- Returns
out_pp_settings (PostProcessSettings):
out_pp_blend_weight (float):
- Return type
tuple or None