unreal.SequenceLengthChangedPayload

class unreal.SequenceLengthChangedPayload(previous_length=0.0, t0=0.0, t1=0.0)

Bases: unreal.EmptyPayload

Sequence Length Changed Payload

C++ Source:

  • Module: Engine

  • File: AnimDataNotifications.h

Editor Properties: (see get_editor_property/set_editor_property)

  • previous_length (float): [Read-Write] Previous Length: Previous playable length for the Model

  • t0 (float): [Read-Write] T0: Time at which the change in length has been made

  • t1 (float): [Read-Write] T1: Length of time which is inserted or removed starting at T0

property previous_length

[Read-Only] Previous Length: Previous playable length for the Model

Type

(float)

property t0

[Read-Only] T0: Time at which the change in length has been made

Type

(float)

property t1

[Read-Only] T1: Length of time which is inserted or removed starting at T0

Type

(float)