unreal.Set
¶
- class unreal.Set(*args, **kwargs)¶
Bases:
unreal._WrapperBase
Type for all Unreal exposed set instances
- __copy__() Set -- copy this Unreal set ¶
- add(value) None -- add the given value to this Unreal set if not already present ¶
- classmethod cast(type, obj) Set -- cast the given object to this Unreal set type ¶
- clear() None -- remove all values from this Unreal set ¶
- copy() Set -- copy this Unreal set ¶
- difference(...) -> Set -- return the difference between this Unreal set and the other iterables passed for comparison (ie, all values that are in this set but not the others)¶
- difference_update(...) -> None -- make this set the difference between this Unreal set and the other iterables passed for comparison (ie, all values that are in this set but not the others)¶
- discard(value) None -- remove the given value from this Unreal set, or do nothing if not present ¶
- intersection(...) -> Set -- return the intersection between this Unreal set and the other iterables passed for comparison (ie, values that are common to all of the sets)¶
- intersection_update(...) -> None -- make this set the intersection between this Unreal set and the other iterables passed for comparison (ie, values that are common to all of the sets)¶
- isdisjoint(other) bool -- return True if there is a null intersection between this Unreal set and another ¶
- issubset(other) bool -- return True if another set contains this Unreal set ¶
- issuperset(other) bool -- return True if this Unreal set contains another ¶
- pop() value -- remove and return an arbitrary value from this Unreal set, or raise KeyError if the set is empty ¶
- remove(value) None -- remove the given value from this Unreal set, or raise KeyError if not present ¶
- symmetric_difference(other) -> Set -- return the symmetric difference between this Unreal set and another (ie, values that are in exactly one of the sets)¶
- symmetric_difference_update(other) -> None -- make this set the symmetric difference between this Unreal set and another (ie, values that are in exactly one of the sets)¶
- union(...) -> Set -- return the union between this Unreal set and the other iterables passed for comparison (ie, values that are in any set)¶
- update(...) -> None -- make this set the union between this Unreal set and the other iterables passed for comparison (ie, values that are in any set)¶