unreal.SetMaskConditionType
¶
- class unreal.SetMaskConditionType¶
Bases:
unreal.EnumBase
ESet Mask Condition Type
C++ Source:
Module: Chaos
File: FieldSystemTypes.h
- FIELD_SET_ALWAYS¶
The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.
- Type
0
- FIELD_SET_IFF_NOT_EXTERIOR¶
The particle output value will be equal to Exterior-value if the particle position is outside the sphere or if the particle input value is already Exterior-Value / Interior-value otherwise.
- Type
2
- FIELD_SET_IFF_NOT_INTERIOR¶
The particle output value will be equal to Interior-value if the particle position is inside the sphere or if the particle input value is already Interior-Value / Exterior-value otherwise.
- Type
1