unreal.SetMaskConditionType

class unreal.SetMaskConditionType

Bases: unreal.EnumBase

ESet Mask Condition Type

C++ Source:

  • Module: Chaos

  • File: FieldSystemTypes.h

FIELD_SET_ALWAYS

The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.

Type

0

FIELD_SET_IFF_NOT_EXTERIOR

The particle output value will be equal to Exterior-value if the particle position is outside the sphere or if the particle input value is already Exterior-Value / Interior-value otherwise.

Type

2

FIELD_SET_IFF_NOT_INTERIOR

The particle output value will be equal to Interior-value if the particle position is inside the sphere or if the particle input value is already Interior-Value / Exterior-value otherwise.

Type

1