unreal.SimpleNetState

class unreal.SimpleNetState(button_pressed_counter=0, counter=0)

Bases: unreal.StructBase

Simple Net State

C++ Source:

  • Plugin: NetworkPredictionExtras

  • Module: NetworkPredictionExtras

  • File: PhysicsSimple.h

Editor Properties: (see get_editor_property/set_editor_property)

  • button_pressed_counter (int32): [Read-Write] Button Pressed Counter

  • counter (int32): [Read-Write] Counter: Frame we last applied a kick impulse

property button_pressed_counter

[Read-Write] Button Pressed Counter

Type

(int32)

property counter

[Read-Write] Counter: Frame we last applied a kick impulse

Type

(int32)