unreal.SimpleNetState
¶
- class unreal.SimpleNetState(button_pressed_counter=0, counter=0)¶
Bases:
unreal.StructBase
Simple Net State
C++ Source:
Plugin: NetworkPredictionExtras
Module: NetworkPredictionExtras
File: PhysicsSimple.h
Editor Properties: (see get_editor_property/set_editor_property)
button_pressed_counter
(int32): [Read-Write] Button Pressed Countercounter
(int32): [Read-Write] Counter: Frame we last applied a kick impulse
- property button_pressed_counter¶
[Read-Write] Button Pressed Counter
- Type
(int32)
- property counter¶
[Read-Write] Counter: Frame we last applied a kick impulse
- Type
(int32)