unreal.SimpleParametricMotion

class unreal.SimpleParametricMotion(parametric_delta=[0.0, 0.0, 500.0], min_time=- 1.0, max_time=1.0)

Bases: unreal.StructBase

Extremely simple struct for defining parametric motion. This is editable in UParametricMovementComponent’s defaults, and also used by the simulation code.

C++ Source:

  • Plugin: NetworkPredictionExtras

  • Module: NetworkPredictionExtras

  • File: ParametricMovement.h

Editor Properties: (see get_editor_property/set_editor_property)

  • max_time (float): [Read-Write] Max Time

  • min_time (float): [Read-Write] Min Time

  • parametric_delta (Vector): [Read-Write] Parametric Delta

property max_time

[Read-Write] Max Time

Type

(float)

property min_time

[Read-Write] Min Time

Type

(float)

property parametric_delta

[Read-Write] Parametric Delta

Type

(Vector)