unreal.SimulationSpace

class unreal.SimulationSpace

Bases: unreal.EnumBase

Determines in what space the simulation should run

C++ Source:

  • Module: AnimGraphRuntime

  • File: AnimNode_RigidBody.h

BASE_BONE_SPACE

Simulate in another bone space. Moving the entire skeletal mesh and individually modifying the base bone will have no affect on velocities

Type

2

COMPONENT_SPACE

Simulate in component space. Moving the entire skeletal mesh will have no affect on velocities

Type

0

WORLD_SPACE

Simulate in world space. Moving the skeletal mesh will generate velocity changes

Type

1