unreal.SimulationSpace
¶
- class unreal.SimulationSpace¶
Bases:
unreal.EnumBase
Determines in what space the simulation should run
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_RigidBody.h
- BASE_BONE_SPACE¶
Simulate in another bone space. Moving the entire skeletal mesh and individually modifying the base bone will have no affect on velocities
- Type
2
- COMPONENT_SPACE¶
Simulate in component space. Moving the entire skeletal mesh will have no affect on velocities
- Type
0
- WORLD_SPACE¶
Simulate in world space. Moving the skeletal mesh will generate velocity changes
- Type
1