unreal.SingleAnimationPlayData

class unreal.SingleAnimationPlayData(anim_to_play=None, saved_looping=True, saved_playing=True, saved_position=0.0, saved_play_rate=1.0)

Bases: unreal.StructBase

Single Animation Play Data

C++ Source:

  • Module: Engine

  • File: SingleAnimationPlayData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • anim_to_play (AnimationAsset): [Read-Write] Anim to Play: todo: in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh

  • saved_looping (bool): [Read-Write] Saved Looping: Default setting for looping for SequenceToPlay. This is not current state of looping.

  • saved_play_rate (float): [Read-Write] Saved Play Rate: Default setting for play rate of SequenceToPlay to play.

  • saved_playing (bool): [Read-Write] Saved Playing: Default setting for playing for SequenceToPlay. This is not current state of playing.

  • saved_position (float): [Read-Write] Saved Position: Default setting for position of SequenceToPlay to play.

property anim_to_play

[Read-Write] Anim to Play: todo: in the future, we should make this one UObject and have detail customization to display different things The default sequence to play on this skeletal mesh

Type

(AnimationAsset)

property saved_looping

[Read-Write] Saved Looping: Default setting for looping for SequenceToPlay. This is not current state of looping.

Type

(bool)

property saved_play_rate

[Read-Write] Saved Play Rate: Default setting for play rate of SequenceToPlay to play.

Type

(float)

property saved_playing

[Read-Write] Saved Playing: Default setting for playing for SequenceToPlay. This is not current state of playing.

Type

(bool)

property saved_position

[Read-Write] Saved Position: Default setting for position of SequenceToPlay to play.

Type

(float)