unreal.SkelMeshMergeUVTransformMapping

class unreal.SkelMeshMergeUVTransformMapping(uv_transforms_per_mesh=[])

Bases: unreal.StructBase

Info to map all the sections about how to transform their UVs

C++ Source:

  • Module: Engine

  • File: SkeletalMeshMerge.h

Editor Properties: (see get_editor_property/set_editor_property)

  • uv_transforms_per_mesh (Array(SkelMeshMergeMeshUVTransforms)): [Read-Write] UVTransforms Per Mesh: UV coordinates transform datam one entry for each Skeletal Mesh.

property uv_transforms_per_mesh

[Read-Write] UVTransforms Per Mesh: UV coordinates transform datam one entry for each Skeletal Mesh.

Type

(Array(SkelMeshMergeMeshUVTransforms))