unreal.SkeletalMeshOptimizationType
¶
- class unreal.SkeletalMeshOptimizationType¶
Bases:
unreal.EnumBase
Enum specifying the reduction type to use when simplifying skeletal meshes with Simmplygon
C++ Source:
Module: Engine
File: SkeletalMeshReductionSettings.h
- SMOT_MAX_DEVIATION¶
Accuracy requirement will be used for simplification.
- Type
1
- SMOT_NUM_OF_TRIANGLES¶
Triangle requirement will be used for simplification.
- Type
0
- SMOT_TRIANGLE_OR_DEVIATION¶
Simplification will continue until either Triangle or Accuracy requirement is met.
- Type
2