unreal.SkeletalMeshOptimizationType

class unreal.SkeletalMeshOptimizationType

Bases: unreal.EnumBase

Enum specifying the reduction type to use when simplifying skeletal meshes with Simmplygon

C++ Source:

  • Module: Engine

  • File: SkeletalMeshReductionSettings.h

SMOT_MAX_DEVIATION

Accuracy requirement will be used for simplification.

Type

1

SMOT_NUM_OF_TRIANGLES

Triangle requirement will be used for simplification.

Type

0

SMOT_TRIANGLE_OR_DEVIATION

Simplification will continue until either Triangle or Accuracy requirement is met.

Type

2