- class unreal.SkeletalMeshSamplingRegionBoneFilter¶
Filter to include or exclude bones and their associated triangles from a sampling region.
Editor Properties: (see get_editor_property/set_editor_property)
apply_to_children(bool): [Read-Write] Apply to Children: If true, this filter will apply to all children of this bone as well.
bone_name(Name): [Read-Write] Bone Name
include_or_exclude(bool): [Read-Write] Include or Exclude: If true, this filter will include bones. If false, it will exclude them.