unreal.SkeletonMergeParams
¶
- class unreal.SkeletonMergeParams(skeletons_to_merge=[], merge_sockets=True, merge_virtual_bones=True, merge_curve_names=True, merge_blend_profiles=True, merge_anim_slot_groups=True)¶
Bases:
unreal.StructBase
Struct containing all parameters used to perform a Skeleton merge.
C++ Source:
Plugin: SkeletalMerging
Module: SkeletalMerging
File: SkeletalMergingLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
merge_anim_slot_groups
(bool): [Read-Write] Merge Anim Slot Groups: Whether or not to include Animation Slot Group (names) when merging the Skeletonsmerge_blend_profiles
(bool): [Read-Write] Merge Blend Profiles: Whether or not to include Blend Profiles when merging the Skeletonsmerge_curve_names
(bool): [Read-Write] Merge Curve Names: Whether or not to include (Animation) Curve names when merging the Skeletonsmerge_sockets
(bool): [Read-Write] Merge Sockets: Whether or not to include Sockets when merging the Skeletonsmerge_virtual_bones
(bool): [Read-Write] Merge Virtual Bones: Whether or not to include Virtual Bones when merging the Skeletonsskeletons_to_merge
(Array(Skeleton)): [Read-Write] Skeletons to Merge: The list of skeletons to merge.
- property merge_anim_slot_groups¶
[Read-Write] Merge Anim Slot Groups: Whether or not to include Animation Slot Group (names) when merging the Skeletons
- Type
(bool)
- property merge_blend_profiles¶
[Read-Write] Merge Blend Profiles: Whether or not to include Blend Profiles when merging the Skeletons
- Type
(bool)
- property merge_curve_names¶
[Read-Write] Merge Curve Names: Whether or not to include (Animation) Curve names when merging the Skeletons
- Type
(bool)
- property merge_sockets¶
[Read-Write] Merge Sockets: Whether or not to include Sockets when merging the Skeletons
- Type
(bool)