unreal.SkeletonMergeParams

class unreal.SkeletonMergeParams(skeletons_to_merge=[], merge_sockets=True, merge_virtual_bones=True, merge_curve_names=True, merge_blend_profiles=True, merge_anim_slot_groups=True)

Bases: unreal.StructBase

Struct containing all parameters used to perform a Skeleton merge.

C++ Source:

  • Plugin: SkeletalMerging

  • Module: SkeletalMerging

  • File: SkeletalMergingLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • merge_anim_slot_groups (bool): [Read-Write] Merge Anim Slot Groups: Whether or not to include Animation Slot Group (names) when merging the Skeletons

  • merge_blend_profiles (bool): [Read-Write] Merge Blend Profiles: Whether or not to include Blend Profiles when merging the Skeletons

  • merge_curve_names (bool): [Read-Write] Merge Curve Names: Whether or not to include (Animation) Curve names when merging the Skeletons

  • merge_sockets (bool): [Read-Write] Merge Sockets: Whether or not to include Sockets when merging the Skeletons

  • merge_virtual_bones (bool): [Read-Write] Merge Virtual Bones: Whether or not to include Virtual Bones when merging the Skeletons

  • skeletons_to_merge (Array(Skeleton)): [Read-Write] Skeletons to Merge: The list of skeletons to merge.

property merge_anim_slot_groups

[Read-Write] Merge Anim Slot Groups: Whether or not to include Animation Slot Group (names) when merging the Skeletons

Type

(bool)

property merge_blend_profiles

[Read-Write] Merge Blend Profiles: Whether or not to include Blend Profiles when merging the Skeletons

Type

(bool)

property merge_curve_names

[Read-Write] Merge Curve Names: Whether or not to include (Animation) Curve names when merging the Skeletons

Type

(bool)

property merge_sockets

[Read-Write] Merge Sockets: Whether or not to include Sockets when merging the Skeletons

Type

(bool)

property merge_virtual_bones

[Read-Write] Merge Virtual Bones: Whether or not to include Virtual Bones when merging the Skeletons

Type

(bool)

property skeletons_to_merge

[Read-Write] Skeletons to Merge: The list of skeletons to merge.

Type

(Array(Skeleton))