unreal.SlateBrushOutlineSettings

class unreal.SlateBrushOutlineSettings(corner_radii=[0.0, 0.0, 0.0, 1.0], color=[[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], width=0.0, rounding_type=SlateBrushRoundingType.HALF_HEIGHT_RADIUS, use_brush_transparency=False)

Bases: unreal.StructBase

Possible options for rounded box brush image

C++ Source:

  • Module: SlateCore

  • File: SlateBrush.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color (SlateColor): [Read-Write] Color: Tinting applied to the border outline.

  • corner_radii (Vector4): [Read-Write] Corner Radii: Radius in Slate Units applied to the outline at each corner. X = Top Left, Y = Top Right, Z = Bottom Right, W = Bottom Left

  • rounding_type (SlateBrushRoundingType): [Read-Write] Rounding Type: The Rounding Type *

  • use_brush_transparency (bool): [Read-Write] Use Brush Transparency: True if we should use the owning brush’s transparency as our own *

  • width (float): [Read-Write] Width: Line width in Slate Units applied to the border outline.

property color

[Read-Write] Color: Tinting applied to the border outline.

Type

(SlateColor)

property corner_radii

[Read-Write] Corner Radii: Radius in Slate Units applied to the outline at each corner. X = Top Left, Y = Top Right, Z = Bottom Right, W = Bottom Left

Type

(Vector4)

property rounding_type

[Read-Write] Rounding Type: The Rounding Type *

Type

(SlateBrushRoundingType)

property use_brush_transparency

[Read-Write] Use Brush Transparency: True if we should use the owning brush’s transparency as our own *

Type

(bool)

property width

[Read-Write] Width: Line width in Slate Units applied to the border outline.

Type

(float)