unreal.SlateBrushOutlineSettings
¶
- class unreal.SlateBrushOutlineSettings(corner_radii=[0.0, 0.0, 0.0, 1.0], color=[[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], width=0.0, rounding_type=SlateBrushRoundingType.HALF_HEIGHT_RADIUS, use_brush_transparency=False)¶
Bases:
unreal.StructBase
Possible options for rounded box brush image
C++ Source:
Module: SlateCore
File: SlateBrush.h
Editor Properties: (see get_editor_property/set_editor_property)
color
(SlateColor): [Read-Write] Color: Tinting applied to the border outline.corner_radii
(Vector4): [Read-Write] Corner Radii: Radius in Slate Units applied to the outline at each corner. X = Top Left, Y = Top Right, Z = Bottom Right, W = Bottom Leftrounding_type
(SlateBrushRoundingType): [Read-Write] Rounding Type: The Rounding Type *use_brush_transparency
(bool): [Read-Write] Use Brush Transparency: True if we should use the owning brush’s transparency as our own *width
(float): [Read-Write] Width: Line width in Slate Units applied to the border outline.
- property color¶
[Read-Write] Color: Tinting applied to the border outline.
- Type
- property corner_radii¶
[Read-Write] Corner Radii: Radius in Slate Units applied to the outline at each corner. X = Top Left, Y = Top Right, Z = Bottom Right, W = Bottom Left
- Type
(Vector4)
- property rounding_type¶
[Read-Write] Rounding Type: The Rounding Type *
- Type