unreal.SliderStyle
¶
- class unreal.SliderStyle(normal_bar_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], hovered_bar_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], disabled_bar_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], normal_thumb_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], hovered_thumb_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], disabled_thumb_image=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], bar_thickness=2.0)¶
Bases:
unreal.SlateWidgetStyle
Represents the appearance of an SSlider
C++ Source:
Module: SlateCore
File: SlateTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
bar_thickness
(float): [Read-Write] Bar Thicknessdisabled_bar_image
(SlateBrush): [Read-Write] Disabled Bar Image: Image to use when the slider bar is in its disabled statedisabled_thumb_image
(SlateBrush): [Read-Write] Disabled Thumb Image: Image to use when the slider thumb is in its disabled statehovered_bar_image
(SlateBrush): [Read-Write] Hovered Bar Image: Image to use when the slider bar is in its hovered statehovered_thumb_image
(SlateBrush): [Read-Write] Hovered Thumb Image: Image to use when the slider thumb is in its hovered statenormal_bar_image
(SlateBrush): [Read-Write] Normal Bar Image: Image to use when the slider bar is in its normal statenormal_thumb_image
(SlateBrush): [Read-Write] Normal Thumb Image: Image to use when the slider thumb is in its normal state
- property disabled_bar_image¶
[Read-Write] Disabled Bar Image: Image to use when the slider bar is in its disabled state
- Type
- property disabled_thumb_image¶
[Read-Write] Disabled Thumb Image: Image to use when the slider thumb is in its disabled state
- Type
- property hovered_bar_image¶
[Read-Write] Hovered Bar Image: Image to use when the slider bar is in its hovered state
- Type
- property hovered_thumb_image¶
[Read-Write] Hovered Thumb Image: Image to use when the slider thumb is in its hovered state
- Type
- property normal_bar_image¶
[Read-Write] Normal Bar Image: Image to use when the slider bar is in its normal state
- Type
- property normal_thumb_image¶
[Read-Write] Normal Thumb Image: Image to use when the slider thumb is in its normal state
- Type