unreal.SolverIterations
¶
- class unreal.SolverIterations(solver_iterations=3, joint_iterations=2, collision_iterations=2, solver_push_out_iterations=1, joint_push_out_iterations=1, collision_push_out_iterations=0)¶
Bases:
unreal.StructBase
Solver settings for use by the Legacy RigidBody AnimNode (RBAN) solver. Thse settings are no longer used by default and will eventually be deprecated and then removed. note: These settings have no effect when the Physics Asset is used in a world simulation (ragdoll).
C++ Source:
Module: Engine
File: PhysicsAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
collision_iterations
(int32): [Read-Write] Collision Iterations: The recommended number of collision sub-iterations. Increasing this can help with collision jitter.collision_push_out_iterations
(int32): [Read-Write] Collision Push Out Iterations: The recommended number of joint sub-push-out iterations. Increasing this can help with collision penetration problems.joint_iterations
(int32): [Read-Write] Joint Iterations: The recommended number of joint sub-iterations. Increasing this can help with chains of long-thin bodies.joint_push_out_iterations
(int32): [Read-Write] Joint Push Out Iterations: The recommended number of joint sub-push-out iterations.solver_iterations
(int32): [Read-Write] Solver Iterations: The recommended number of solver iterations. Increase this if collision and joints are fighting, or joint chains are stretching.solver_push_out_iterations
(int32): [Read-Write] Solver Push Out Iterations: Increase this if bodies remain penetrating
- property collision_iterations¶
[Read-Write] Collision Iterations: The recommended number of collision sub-iterations. Increasing this can help with collision jitter.
- Type
(int32)
- property collision_push_out_iterations¶
[Read-Write] Collision Push Out Iterations: The recommended number of joint sub-push-out iterations. Increasing this can help with collision penetration problems.
- Type
(int32)
- property joint_iterations¶
[Read-Write] Joint Iterations: The recommended number of joint sub-iterations. Increasing this can help with chains of long-thin bodies.
- Type
(int32)
- property joint_push_out_iterations¶
[Read-Write] Joint Push Out Iterations: The recommended number of joint sub-push-out iterations.
- Type
(int32)
- property solver_iterations¶
[Read-Write] Solver Iterations: The recommended number of solver iterations. Increase this if collision and joints are fighting, or joint chains are stretching.
- Type
(int32)
- property solver_push_out_iterations¶
[Read-Write] Solver Push Out Iterations: Increase this if bodies remain penetrating
- Type
(int32)