unreal.SoundModulationDefaultSettings

class unreal.SoundModulationDefaultSettings(volume_modulation_destination=[0.0, None], pitch_modulation_destination=[0.0, None], highpass_modulation_destination=[20.0, None], lowpass_modulation_destination=[20000.0, None])

Bases: unreal.StructBase

Default parameter destination settings for source audio object.

C++ Source:

  • Module: Engine

  • File: SoundModulationDestination.h

Editor Properties: (see get_editor_property/set_editor_property)

  • highpass_modulation_destination (SoundModulationDestinationSettings): [Read-Write] Highpass Modulation Destination: Highpass modulation

  • lowpass_modulation_destination (SoundModulationDestinationSettings): [Read-Write] Lowpass Modulation Destination: Lowpass modulation

  • pitch_modulation_destination (SoundModulationDestinationSettings): [Read-Write] Pitch Modulation Destination: Pitch modulation

  • volume_modulation_destination (SoundModulationDestinationSettings): [Read-Write] Volume Modulation Destination: Volume modulation

property highpass_modulation_destination

[Read-Write] Highpass Modulation Destination: Highpass modulation

Type

(SoundModulationDestinationSettings)

property lowpass_modulation_destination

[Read-Write] Lowpass Modulation Destination: Lowpass modulation

Type

(SoundModulationDestinationSettings)

property pitch_modulation_destination

[Read-Write] Pitch Modulation Destination: Pitch modulation

Type

(SoundModulationDestinationSettings)

property volume_modulation_destination

[Read-Write] Volume Modulation Destination: Volume modulation

Type

(SoundModulationDestinationSettings)