unreal.SoundModulationParameterScaled

class unreal.SoundModulationParameterScaled(outer=None, name='None')

Bases: unreal.SoundModulationParameter

Linearly scaled value between unit minimum and maximum.

C++ Source:

  • Plugin: AudioModulation

  • Module: AudioModulation

  • File: SoundModulationParameter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (SoundModulationParameterSettings): [Read-Write] Settings

  • unit_max (float): [Read-Write] Unit Max: Unit maximum of modulator. Maximum is only enforced at modulation destination.

  • unit_min (float): [Read-Write] Unit Min: Unit minimum of modulator. Minimum is only enforced at modulation destination.

property unit_max

[Read-Only] Unit Max: Unit maximum of modulator. Maximum is only enforced at modulation destination.

Type

(float)

property unit_min

[Read-Only] Unit Min: Unit minimum of modulator. Minimum is only enforced at modulation destination.

Type

(float)