unreal.SoundVariation
¶
- class unreal.SoundVariation(sound_wave=None, probability_weight=1.0, volume_range=[1.0, 1.0], pitch_range=[1.0, 1.0])¶
Bases:
unreal.StructBase
Sound Variation
C++ Source:
Plugin: SoundUtilities
Module: SoundUtilities
File: SoundSimple.h
Editor Properties: (see get_editor_property/set_editor_property)
pitch_range
(Vector2D): [Read-Write] Pitch Range: The pitch range to use for this variationprobability_weight
(float): [Read-Write] Probability Weight: The probability weight to use for this variationsound_wave
(SoundWave): [Read-Write] Sound Wave: The sound wave asset to use for this variationvolume_range
(Vector2D): [Read-Write] Volume Range: The volume range to use for this variation
- property pitch_range¶
[Read-Write] Pitch Range: The pitch range to use for this variation
- Type
(Vector2D)
- property probability_weight¶
[Read-Write] Probability Weight: The probability weight to use for this variation
- Type
(float)
- property sound_wave¶
[Read-Write] Sound Wave: The sound wave asset to use for this variation
- Type