unreal.SoundWaveSpectralData

class unreal.SoundWaveSpectralData(frequency_hz=0.0, magnitude=0.0, normalized_magnitude=0.0)

Bases: unreal.StructBase

Sound Wave Spectral Data

C++ Source:

  • Module: Engine

  • File: SoundWave.h

Editor Properties: (see get_editor_property/set_editor_property)

  • frequency_hz (float): [Read-Write] Frequency Hz: The frequency (in Hz) of the spectrum value

  • magnitude (float): [Read-Write] Magnitude: The magnitude of the spectrum at this frequency

  • normalized_magnitude (float): [Read-Write] Normalized Magnitude: The normalized magnitude of the spectrum at this frequency

property frequency_hz

[Read-Write] Frequency Hz: The frequency (in Hz) of the spectrum value

Type

(float)

property magnitude

[Read-Write] Magnitude: The magnitude of the spectrum at this frequency

Type

(float)

property normalized_magnitude

[Read-Write] Normalized Magnitude: The normalized magnitude of the spectrum at this frequency

Type

(float)