unreal.SoundWaveSpectralDataPerSound
¶
- class unreal.SoundWaveSpectralDataPerSound(spectral_data=[], playback_time=0.0, sound_wave=None)¶
Bases:
unreal.StructBase
Sound Wave Spectral Data Per Sound
C++ Source:
Module: Engine
File: SoundWave.h
Editor Properties: (see get_editor_property/set_editor_property)
playback_time
(float): [Read-Write] Playback Time: The current playback time of this sound wavesound_wave
(SoundWave): [Read-Write] Sound Wave: The sound wave this spectral data is associated withspectral_data
(Array(SoundWaveSpectralData)): [Read-Write] Spectral Data: The array of current spectral data for this sound wave
- property playback_time¶
[Read-Write] Playback Time: The current playback time of this sound wave
- Type
(float)
- property sound_wave¶
[Read-Write] Sound Wave: The sound wave this spectral data is associated with
- Type
- property spectral_data¶
[Read-Write] Spectral Data: The array of current spectral data for this sound wave
- Type