unreal.SoundfieldEffectBase

class unreal.SoundfieldEffectBase(outer=None, name='None')

Bases: unreal.Object

This opaque class should be used for specifying settings for how audio should be encoded to your soundfield format for a given submix or file.

C++ Source:

  • Module: AudioExtensions

  • File: ISoundfieldFormat.h

Editor Properties: (see get_editor_property/set_editor_property)

  • settings (SoundfieldEffectSettingsBase): [Read-Write] Settings: TODO: Filter classes settable on here by GetSettingsClass.