unreal.SoundfieldEndpointSubmix

class unreal.SoundfieldEndpointSubmix(outer=None, name='None')

Bases: unreal.SoundSubmixBase

Sound Submix class meant for sending soundfield-encoded audio to an external endpoint, such as a hardware binaural renderer that supports ambisonics.

C++ Source:

  • Module: Engine

  • File: SoundSubmix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • auto_disable (bool): [Read-Write] Auto Disable: Auto-manage enabling and disabling the submix as a CPU optimization. It will be disabled if the submix and all child submixes are silent. It will re-enable if a sound is sent to the submix or a child submix is audible.

  • auto_disable_time (float): [Read-Write] Auto Disable Time: The minimum amount of time to wait before automatically disabling a submix if it is silent. Will immediately re-enable if source audio is sent to it.

  • child_submixes (Array(SoundSubmixBase)): [Read-Only] Child Submixes: Child submixes to this sound mix

  • encoding_settings (SoundfieldEncodingSettingsBase): [Read-Write] Encoding Settings

  • endpoint_settings (SoundfieldEndpointSettingsBase): [Read-Write] Endpoint Settings

  • soundfield_effect_chain (Array(SoundfieldEffectBase)): [Read-Write] Soundfield Effect Chain

  • soundfield_endpoint_type (Name): [Read-Write] Soundfield Endpoint Type: Currently used format.