unreal.SoundfieldSubmix
¶
- class unreal.SoundfieldSubmix(outer=None, name='None')¶
Bases:
unreal.SoundSubmixWithParentBase
Sound Submix class meant for use with soundfield formats, such as Ambisonics.
C++ Source:
Module: Engine
File: SoundSubmix.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_disable
(bool): [Read-Write] Auto Disable: Auto-manage enabling and disabling the submix as a CPU optimization. It will be disabled if the submix and all child submixes are silent. It will re-enable if a sound is sent to the submix or a child submix is audible.auto_disable_time
(float): [Read-Write] Auto Disable Time: The minimum amount of time to wait before automatically disabling a submix if it is silent. Will immediately re-enable if source audio is sent to it.child_submixes
(Array(SoundSubmixBase)): [Read-Only] Child Submixes: Child submixes to this sound mixencoding_settings
(SoundfieldEncodingSettingsBase): [Read-Write] Encoding Settings: Which encoding settings to use the sound field.parent_submix
(SoundSubmixBase): [Read-Only] Parent Submixsoundfield_effect_chain
(Array(SoundfieldEffectBase)): [Read-Write] Soundfield Effect Chain: Soundfield effect chain to use for the sound field.soundfield_encoding_format
(Name): [Read-Write] Soundfield Encoding Format: Currently used format.