unreal.SourceEffectFilterSettings

class unreal.SourceEffectFilterSettings(filter_circuit=SourceEffectFilterCircuit.STATE_VARIABLE, filter_type=SourceEffectFilterType.LOW_PASS, cutoff_frequency=800.0, filter_q=2.0, audio_bus_modulation=[])

Bases: unreal.StructBase

Source Effect Filter Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_bus_modulation (Array(SourceEffectFilterAudioBusModulationSettings)): [Read-Write] Audio Bus Modulation: Audio bus settings to use to modulate the filter frequency cutoff (auto-wah) with arbitrary audio from an audio bus

  • cutoff_frequency (float): [Read-Write] Cutoff Frequency: The filter cutoff frequency

  • filter_circuit (SourceEffectFilterCircuit): [Read-Write] Filter Circuit: The type of filter circuit to use.

  • filter_q (float): [Read-Write] Filter Q: The filter resonance.

  • filter_type (SourceEffectFilterType): [Read-Write] Filter Type: The type of filter to use.

property audio_bus_modulation

[Read-Write] Audio Bus Modulation: Audio bus settings to use to modulate the filter frequency cutoff (auto-wah) with arbitrary audio from an audio bus

Type

(Array(SourceEffectFilterAudioBusModulationSettings))

property cutoff_frequency

[Read-Write] Cutoff Frequency: The filter cutoff frequency

Type

(float)

property filter_circuit

[Read-Write] Filter Circuit: The type of filter circuit to use.

Type

(SourceEffectFilterCircuit)

property filter_q

[Read-Write] Filter Q: The filter resonance.

Type

(float)

property filter_type

[Read-Write] Filter Type: The type of filter to use.

Type

(SourceEffectFilterType)