unreal.SourceEffectFilterSettings
¶
- class unreal.SourceEffectFilterSettings(filter_circuit=SourceEffectFilterCircuit.STATE_VARIABLE, filter_type=SourceEffectFilterType.LOW_PASS, cutoff_frequency=800.0, filter_q=2.0, audio_bus_modulation=[])¶
Bases:
unreal.StructBase
Source Effect Filter Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectFilter.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_bus_modulation
(Array(SourceEffectFilterAudioBusModulationSettings)): [Read-Write] Audio Bus Modulation: Audio bus settings to use to modulate the filter frequency cutoff (auto-wah) with arbitrary audio from an audio buscutoff_frequency
(float): [Read-Write] Cutoff Frequency: The filter cutoff frequencyfilter_circuit
(SourceEffectFilterCircuit): [Read-Write] Filter Circuit: The type of filter circuit to use.filter_q
(float): [Read-Write] Filter Q: The filter resonance.filter_type
(SourceEffectFilterType): [Read-Write] Filter Type: The type of filter to use.
- property audio_bus_modulation¶
[Read-Write] Audio Bus Modulation: Audio bus settings to use to modulate the filter frequency cutoff (auto-wah) with arbitrary audio from an audio bus
- property filter_circuit¶
[Read-Write] Filter Circuit: The type of filter circuit to use.
- Type
- property filter_type¶
[Read-Write] Filter Type: The type of filter to use.
- Type