unreal.SourceEffectIndividualFilterSettings

class unreal.SourceEffectIndividualFilterSettings(filter_circuit=SourceEffectMotionFilterCircuit.LADDER, filter_type=SourceEffectMotionFilterType.LOW_PASS, cutoff_frequency=800.0, filter_q=2.0)

Bases: unreal.StructBase

Source Effect Individual Filter Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectMotionFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • cutoff_frequency (float): [Read-Write] Cutoff Frequency: The filter cutoff frequency

  • filter_circuit (SourceEffectMotionFilterCircuit): [Read-Write] Filter Circuit: The type of filter circuit to use.

  • filter_q (float): [Read-Write] Filter Q: The filter resonance.

  • filter_type (SourceEffectMotionFilterType): [Read-Write] Filter Type: The type of filter to use.

property cutoff_frequency

[Read-Write] Cutoff Frequency: The filter cutoff frequency

Type

(float)

property filter_circuit

[Read-Write] Filter Circuit: The type of filter circuit to use.

Type

(SourceEffectMotionFilterCircuit)

property filter_q

[Read-Write] Filter Q: The filter resonance.

Type

(float)

property filter_type

[Read-Write] Filter Type: The type of filter to use.

Type

(SourceEffectMotionFilterType)