unreal.SourceEffectMotionFilterSettings

class unreal.SourceEffectMotionFilterSettings(motion_filter_topology=SourceEffectMotionFilterTopology.PARALLEL_MODE, motion_filter_mix=0.0, filter_a_settings=[SourceEffectMotionFilterCircuit.LADDER, SourceEffectMotionFilterType.LOW_PASS, 800.0, 2.0], filter_b_settings=[SourceEffectMotionFilterCircuit.LADDER, SourceEffectMotionFilterType.LOW_PASS, 800.0, 2.0], modulation_mappings={}, dry_volume_db=- 96.0)

Bases: unreal.StructBase

FSourceEffectMotionFilterSettings This is the source effect’s setting struct.

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectMotionFilter.h

Editor Properties: (see get_editor_property/set_editor_property)

  • dry_volume_db (float): [Read-Write] Dry Volume Db: Dry volume pass-through in dB.

  • filter_a_settings (SourceEffectIndividualFilterSettings): [Read-Write] Filter ASettings: Initial settings for Filter A

  • filter_b_settings (SourceEffectIndividualFilterSettings): [Read-Write] Filter BSettings: Initial settings for Filter B

  • modulation_mappings (Map(SourceEffectMotionFilterModDestination, SourceEffectMotionFilterModulationSettings)): [Read-Write] Modulation Mappings: Modulation Mappings

  • motion_filter_mix (float): [Read-Write] Motion Filter Mix: Filter Mix controls the amount of each filter in the signal where -1.0f outputs Only Filter A, 0.0f is an equal balance between Filter A and B, and 1.0f outputs only Filter B. How this blend works depends on the Topology.

  • motion_filter_topology (SourceEffectMotionFilterTopology): [Read-Write] Motion Filter Topology: In Serial Mode, Filter A will process then Filter B will process; in Parallel mode, Filter A and Filter B will process the dry input seprately, then be mixed together afterward.

property dry_volume_db

[Read-Write] Dry Volume Db: Dry volume pass-through in dB.

Type

(float)

property filter_a_settings

[Read-Write] Filter ASettings: Initial settings for Filter A

Type

(SourceEffectIndividualFilterSettings)

property filter_b_settings

[Read-Write] Filter BSettings: Initial settings for Filter B

Type

(SourceEffectIndividualFilterSettings)

property modulation_mappings

[Read-Write] Modulation Mappings: Modulation Mappings

Type

(Map(SourceEffectMotionFilterModDestination, SourceEffectMotionFilterModulationSettings))

property motion_filter_mix

[Read-Write] Motion Filter Mix: Filter Mix controls the amount of each filter in the signal where -1.0f outputs Only Filter A, 0.0f is an equal balance between Filter A and B, and 1.0f outputs only Filter B. How this blend works depends on the Topology.

Type

(float)

property motion_filter_topology

[Read-Write] Motion Filter Topology: In Serial Mode, Filter A will process then Filter B will process; in Parallel mode, Filter A and Filter B will process the dry input seprately, then be mixed together afterward.

Type

(SourceEffectMotionFilterTopology)