unreal.SourceEffectPhaserSettings
¶
- class unreal.SourceEffectPhaserSettings(wet_level=0.2, frequency=2.0, feedback=0.3, lfo_type=PhaserLFOType.SINE, use_quadrature_phase=False)¶
Bases:
unreal.StructBase
Source Effect Phaser Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectPhaser.h
Editor Properties: (see get_editor_property/set_editor_property)
feedback
(float): [Read-Write] Feedback: The feedback of the phaser effectfrequency
(float): [Read-Write] Frequency: The LFO frequency of the phaser effectlfo_type
(PhaserLFOType): [Read-Write] LFOType: The phaser LFO typeuse_quadrature_phase
(bool): [Read-Write] Use Quadrature Phase: Whether or not to use quadtrature phase for the LFO modulationwet_level
(float): [Read-Write] Wet Level: The wet level of the phaser effect
- property lfo_type¶
[Read-Write] LFOType: The phaser LFO type
- Type