unreal.SourceEffectPhaserSettings

class unreal.SourceEffectPhaserSettings(wet_level=0.2, frequency=2.0, feedback=0.3, lfo_type=PhaserLFOType.SINE, use_quadrature_phase=False)

Bases: unreal.StructBase

Source Effect Phaser Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectPhaser.h

Editor Properties: (see get_editor_property/set_editor_property)

  • feedback (float): [Read-Write] Feedback: The feedback of the phaser effect

  • frequency (float): [Read-Write] Frequency: The LFO frequency of the phaser effect

  • lfo_type (PhaserLFOType): [Read-Write] LFOType: The phaser LFO type

  • use_quadrature_phase (bool): [Read-Write] Use Quadrature Phase: Whether or not to use quadtrature phase for the LFO modulation

  • wet_level (float): [Read-Write] Wet Level: The wet level of the phaser effect

property feedback

[Read-Write] Feedback: The feedback of the phaser effect

Type

(float)

property frequency

[Read-Write] Frequency: The LFO frequency of the phaser effect

Type

(float)

property lfo_type

[Read-Write] LFOType: The phaser LFO type

Type

(PhaserLFOType)

property use_quadrature_phase

[Read-Write] Use Quadrature Phase: Whether or not to use quadtrature phase for the LFO modulation

Type

(bool)

property wet_level

[Read-Write] Wet Level: The wet level of the phaser effect

Type

(float)