unreal.SourceEffectRingModulationSettings

class unreal.SourceEffectRingModulationSettings(modulator_type=RingModulatorTypeSourceEffect.SINE, frequency=100.0, depth=0.5, dry_level=0.0, wet_level=1.0, audio_bus_modulator=None)

Bases: unreal.StructBase

Source Effect Ring Modulation Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectRingModulation.h

Editor Properties: (see get_editor_property/set_editor_property)

  • audio_bus_modulator (AudioBus): [Read-Write] Audio Bus Modulator: Audio bus to use to modulate the effect

  • depth (float): [Read-Write] Depth: Ring modulation depth

  • dry_level (float): [Read-Write] Dry Level: Gain for the dry signal (no ring mod)

  • frequency (float): [Read-Write] Frequency: Ring modulation frequency

  • modulator_type (RingModulatorTypeSourceEffect): [Read-Write] Modulator Type: Ring modulation modulator oscillator type

  • wet_level (float): [Read-Write] Wet Level: Gain for the wet signal (with ring mod)

property audio_bus_modulator

[Read-Write] Audio Bus Modulator: Audio bus to use to modulate the effect

Type

(AudioBus)

property depth

[Read-Write] Depth: Ring modulation depth

Type

(float)

property dry_level

[Read-Write] Dry Level: Gain for the dry signal (no ring mod)

Type

(float)

property frequency

[Read-Write] Frequency: Ring modulation frequency

Type

(float)

property modulator_type

[Read-Write] Modulator Type: Ring modulation modulator oscillator type

Type

(RingModulatorTypeSourceEffect)

property wet_level

[Read-Write] Wet Level: Gain for the wet signal (with ring mod)

Type

(float)