unreal.SourceEffectRingModulationSettings
¶
- class unreal.SourceEffectRingModulationSettings(modulator_type=RingModulatorTypeSourceEffect.SINE, frequency=100.0, depth=0.5, dry_level=0.0, wet_level=1.0, audio_bus_modulator=None)¶
Bases:
unreal.StructBase
Source Effect Ring Modulation Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectRingModulation.h
Editor Properties: (see get_editor_property/set_editor_property)
audio_bus_modulator
(AudioBus): [Read-Write] Audio Bus Modulator: Audio bus to use to modulate the effectdepth
(float): [Read-Write] Depth: Ring modulation depthdry_level
(float): [Read-Write] Dry Level: Gain for the dry signal (no ring mod)frequency
(float): [Read-Write] Frequency: Ring modulation frequencymodulator_type
(RingModulatorTypeSourceEffect): [Read-Write] Modulator Type: Ring modulation modulator oscillator typewet_level
(float): [Read-Write] Wet Level: Gain for the wet signal (with ring mod)
- property audio_bus_modulator¶
[Read-Write] Audio Bus Modulator: Audio bus to use to modulate the effect
- Type
(AudioBus)
- property modulator_type¶
[Read-Write] Modulator Type: Ring modulation modulator oscillator type