unreal.SourceEffectSimpleDelaySettings

class unreal.SourceEffectSimpleDelaySettings(speed_of_sound=343.0, delay_amount=0.0, dry_amount=0.0, wet_amount=1.0, feedback=0.0, delay_based_on_distance=True)

Bases: unreal.StructBase

Source Effect Simple Delay Settings

C++ Source:

  • Plugin: Synthesis

  • Module: Synthesis

  • File: SourceEffectSimpleDelay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • delay_amount (float): [Read-Write] Delay Amount: Delay amount in seconds

  • delay_based_on_distance (bool): [Read-Write] Delay Based on Distance: Whether or not to delay the audio based on the distance to the listener or use manual delay

  • dry_amount (float): [Read-Write] Dry Amount: Gain stage on dry (non-delayed signal)

  • feedback (float): [Read-Write] Feedback: Amount to feedback into the delay line (because why not)

  • speed_of_sound (float): [Read-Write] Speed Of Sound: Speed of sound in meters per second when using distance-based delay

  • wet_amount (float): [Read-Write] Wet Amount: Gain stage on wet (delayed) signal

property delay_amount

[Read-Write] Delay Amount: Delay amount in seconds

Type

(float)

property delay_based_on_distance

[Read-Write] Delay Based on Distance: Whether or not to delay the audio based on the distance to the listener or use manual delay

Type

(bool)

property dry_amount

[Read-Write] Dry Amount: Gain stage on dry (non-delayed signal)

Type

(float)

property feedback

[Read-Write] Feedback: Amount to feedback into the delay line (because why not)

Type

(float)

property speed_of_sound

[Read-Write] Speed Of Sound: Speed of sound in meters per second when using distance-based delay

Type

(float)

property wet_amount

[Read-Write] Wet Amount: Gain stage on wet (delayed) signal

Type

(float)