unreal.SourceEffectSimpleDelaySettings
¶
- class unreal.SourceEffectSimpleDelaySettings(speed_of_sound=343.0, delay_amount=0.0, dry_amount=0.0, wet_amount=1.0, feedback=0.0, delay_based_on_distance=True)¶
Bases:
unreal.StructBase
Source Effect Simple Delay Settings
C++ Source:
Plugin: Synthesis
Module: Synthesis
File: SourceEffectSimpleDelay.h
Editor Properties: (see get_editor_property/set_editor_property)
delay_amount
(float): [Read-Write] Delay Amount: Delay amount in secondsdelay_based_on_distance
(bool): [Read-Write] Delay Based on Distance: Whether or not to delay the audio based on the distance to the listener or use manual delaydry_amount
(float): [Read-Write] Dry Amount: Gain stage on dry (non-delayed signal)feedback
(float): [Read-Write] Feedback: Amount to feedback into the delay line (because why not)speed_of_sound
(float): [Read-Write] Speed Of Sound: Speed of sound in meters per second when using distance-based delaywet_amount
(float): [Read-Write] Wet Amount: Gain stage on wet (delayed) signal
- property delay_based_on_distance¶
[Read-Write] Delay Based on Distance: Whether or not to delay the audio based on the distance to the listener or use manual delay
- Type
(bool)
- property feedback¶
[Read-Write] Feedback: Amount to feedback into the delay line (because why not)
- Type
(float)