class unreal.SpeedTreeImportData(outer=None, name='None')

Bases: unreal.AssetImportData

Speed Tree Import Data

C++ Source:

  • Plugin: SpeedTreeImporter

  • Module: SpeedTreeImporter

  • File: SpeedTreeImportData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • import_geometry_type (ImportGeometryType): [Read-Write] Import Geometry Type: Choose weather to import as a 3D asset, billboard or both

  • include_branch_seam_smoothing (bool): [Read-Write] Include Branch Seam Smoothing

  • include_collision (bool): [Read-Write] Include Collision

  • include_color_adjustment (bool): [Read-Write] Include Color Adjustment

  • include_detail_map_check (bool): [Read-Write] Include Detail Map Check

  • include_normal_map_check (bool): [Read-Write] Include Normal Map Check

  • include_smooth_lod_check (bool): [Read-Write] Include Smooth LODCheck

  • include_specular_map_check (bool): [Read-Write] Include Specular Map Check

  • include_speed_tree_ao (bool): [Read-Write] Include Speed Tree AO

  • include_subsurface (bool): [Read-Write] Include Subsurface

  • include_vertex_processing_check (bool): [Read-Write] Include Vertex Processing Check

  • include_wind_check (bool): [Read-Write] Include Wind Check

  • lod_type (ImportLODType): [Read-Write] LODType: Choose weather painted foliage or individual actor

  • make_materials_check (bool): [Read-Write] Make Materials Check

  • source_data (AssetImportInfo): [Read-Only] Source Data: Source file data describing the files that were used to import this asset.

  • tree_scale (float): [Read-Write] Tree Scale: Specify the tree scale