unreal.SplitterStyle

class unreal.SplitterStyle(handle_normal_brush=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], handle_highlight_brush=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR])

Bases: unreal.SlateWidgetStyle

Represents the appearance of an SSplitter

C++ Source:

  • Module: SlateCore

  • File: SlateTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • handle_highlight_brush (SlateBrush): [Read-Write] Handle Highlight Brush: Brush used to draw the handle in its highlight state

  • handle_normal_brush (SlateBrush): [Read-Write] Handle Normal Brush: Brush used to draw the handle in its normal state

property handle_highlight_brush

[Read-Write] Handle Highlight Brush: Brush used to draw the handle in its highlight state

Type

(SlateBrush)

property handle_normal_brush

[Read-Write] Handle Normal Brush: Brush used to draw the handle in its normal state

Type

(SlateBrush)