unreal.SplitterStyle
¶
- class unreal.SplitterStyle(handle_normal_brush=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR], handle_highlight_brush=[[32.0, 32.0], [0.0, 0.0, 0.0, 0.0], [[1.0, 1.0, 1.0, 1.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], [[0.0, 0.0, 0.0, 1.0], [[0.0, 0.0, 0.0, 0.0], SlateColorStylingMode.USE_COLOR_SPECIFIED], 0.0, SlateBrushRoundingType.HALF_HEIGHT_RADIUS, False], None, SlateBrushDrawType.IMAGE, SlateBrushTileType.NO_TILE, SlateBrushMirrorType.NO_MIRROR])¶
Bases:
unreal.SlateWidgetStyle
Represents the appearance of an SSplitter
C++ Source:
Module: SlateCore
File: SlateTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
handle_highlight_brush
(SlateBrush): [Read-Write] Handle Highlight Brush: Brush used to draw the handle in its highlight statehandle_normal_brush
(SlateBrush): [Read-Write] Handle Normal Brush: Brush used to draw the handle in its normal state
- property handle_highlight_brush¶
[Read-Write] Handle Highlight Brush: Brush used to draw the handle in its highlight state
- Type
- property handle_normal_brush¶
[Read-Write] Handle Normal Brush: Brush used to draw the handle in its normal state
- Type